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Oh, and then the game could throw in a whole host of obstacles and enemies that you have to avoid crashing into. The game could then make it so that when you pressed the button, one of the characters would perform a jump and the other would start running, and when you lifted up the button, the reverse would happen. Well, for a start, the game could give you two characters to control, each appearing at difference places on the screen.
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There is only one button to worry about, after all. How could a one-button game possibly be difficult to play, you might ask. You may also want to check out another one button game by Ferry Halim: Sunny Day Sky. Beautifully designed and animated, and great fun to play, Arctic Blue can be played here. For in Arctic Blue, you are not elevated into the air by the rotor-blades of a helicopter but by jets of water being blasted from a whale's blow hole. Arctic Blue has a similar game play mechanic to the classic helicopter game where the rate at which you press the mouse button determines the altitude of your character. If you had him making games for you on your desert island, you would soon forget that you were stranded miles away from your friends and family.Īmongst his portfolio there are some brilliant one-button games, including this gem. You really must check out his portfolio of games here. His games are stunning works of art, bursting with delightful game ideas and featuring some of the most beautiful artwork in Flash gaming. I cannot begin to describe the brilliancy of Ferry. developer with me, I would plump for Ferry Halim. Okay, okay, I know he’s not a game developer. If I were condemned to spend the rest of my life on a deserted island and were able to take just one game developer along with me, I would choose Johnny Depp. The game also offers a multi-player mode where up to six people can play at the same time, each person using their own button. This new mechanic works fantastically, transforming the game into something brilliant and unique. By switching gravity at just the right time, you can navigate your player over obstacles and perilous gaps. Press the button again and gravity is restored the correct way up. You start falling upwards rather than downwards. But whereas in Canabalt your character would jump when you pressed the single button control, in G-Switch pressing the button causes gravity to invert. G-Switch is, like Canabalt, a running game where you have to run as far as possible without dying.
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The same cannot be said of G-Switch by portuguese developer Vasco Freitas. Most of them are little more than facsimiles that add little new to the original game. There are tons of games on the web that are clearly inspired by Adam Atomic's legendary one-button running game Canabalt (No 6 on this list).